Projectiles are summoned using the sequence command projectile: ID, start_cell, end_cell.

Creating Projectiles

Projectiles are created in the Lecode.S_TBS.Config.Projectiles section of the configuration file. The format of a projectile is the following:

"ID": {
    filename: "string",
    adapt_angle: true / false,
    speed: value,
    jump: value
},

The filename option can be replaced with

    anim: [id, width, height]

A projectile's graphic can be a file or an animation. If it's an animation, the engine needs to know the approximate width and height of the projectile.
if adapt_angle is true, the projectile’s angle will be adapted to face the target while traveling.